Hardest thing I’ve done

I worked full-time at Apple, completed 28 credits at ETH Zürich (~a full semester), went to gym 4× a week and organized the Zurich OpenAI Robotics Hack (where I fundraised ~$30K in commitments in 1 week). This required working 12-14 hours every single day for 3 months.

Current project

CS:GO world models. I worked on robotics in Oct 2025; it confused me why VLAs use a VLM backbone. Thus, I started working on world models after my exams. Iterating on robots is very slow (requires real-world deployment), so I use CS:GO as my environment. I’m scraping game state (.dem) from FaceIt Pro matches, rendering gameplay, and training action-conditioned video diffusion / inverse dynamics / V-JEPA-style models.

Updates on my X.

Past technical projects

Past experiences

Some research work

Past ecosystem projects

Achievements

Other stuff

more about me
  • Started coding at 12; at 14 built a Flappy Bird parody in Unity; at 15 built Android & iOS apps used by half my high school (~500 students).
  • At 15 launched a clothing enterprise at my school: sold ~1.3K clothes and made €20K revenue.
  • Organized the annual school festival as the youngest general manager (~5,000 attendees); youngest vice-president and president of my school student council.
  • Grew a following of ~20K on LinkedIn; quit in Feb 2026 after realizing most people actually building the future are on X.

Project backlog — projects I’d like to build eventually.

  • Real-time digital avatars

    Collect 3D data using two iPhones with genlock; fit a Gaussian Avatar (SMPL-X + Gaussians on vertices); train a diffusion transformer conditioned on audio for face + body motion. I found digital avatars a bit dystopian, so I didn’t proceed (but the tech is very cool).

  • Large-scale 3D Gaussian Splatting

    Early idea: scale hierarchical 3DGS with a retrieval-optimized “3DGS database” enabling out-of-core streaming (world-scale 3DGS, multi-client serving). DJI & other researchers beat me to it, so it became less interesting to invest time on.