Arnie
Hardest thing I’ve done
I worked full-time at Apple, completed 28 credits at ETH Zürich (~a full semester), went to gym 4× a week and organized the Zurich OpenAI Robotics Hack (where I fundraised ~$30K in commitments in 1 week). This required working 12-14 hours every single day for 3 months.
Current project
CS:GO world models. I worked on robotics in Oct 2025;
it confused me why VLAs use a VLM backbone. Thus, I started working on
world models after my exams. Iterating on robots is very slow
(requires real-world deployment), so I use CS:GO as my environment.
I’m scraping game state (.dem) from FaceIt Pro matches,
rendering gameplay, and training action-conditioned video diffusion /
inverse dynamics / V-JEPA-style models.
Updates on my X.
Past technical projects
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Humanoid in a week · Demo
With my friend Binh, we were the first team in the world to deploy TWIST2 full-body teleop, fine-tuned GR00T N1.5 on full-body data and ran low-latency inference to Unitree G1 (which we got through a LinkedIn post). Learnt how far behind open-source is, how bad teleop is, how poorly VLAs generalize, how bad deployment testing is.
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GPT‑2 from scratch · Code
Coded up & trained on a 8xA100 cluster following Karpathy’s tutorial during exam revisions. Much more interesting than exam prep :)
Past experiences
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Apple — Software Engineer Intern (Cork, Ireland) Mar 2025 – May 2025
Built an HTML editor for product managers to localize software update information. Integrated LLMs to automate the localization workflow. During n&w, I completed 28 credits at ETH Zürich, organized the Zurich Robotics Hack with OpenAI and went to gym 4×/week.
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Amazon Web Services — Software Engineer Intern (Dublin) Jun 2024 – Sep 2024
Shipped a metric ranking the network risk of every AWS network device. Deployed 3 services each ingesting 1M requests/day; designed to be highly scalable using DynamoDB, Lambda, SQS/SNS, batching, etc.
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Sleepiz — iOS App Developer Jul 2018 – Aug 2018
At 16, built their iOS app in 2 months. Login/auth, streaming biometrics; helped them raise 100K+ CHF in grants.
Some research work
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Efficient, distributed sparse matrix–matrix multiplication · Report
Implemented a distributed SpGEMM algorithm in C++ & MPI; used primitives like Allgather(v), Alltoall(v), etc. Came up with a bloom-filter protocol to minimize column-sharing communication, leading to 33% speed-up (and beating Eigen in some cases).
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Optimized Clifford neural networks · Report
Used kernel-caching, AVX2 SIMD vectorization, fused multiply-adds and multi-accumulator designs for ~5.5× speed-up over baseline for the linear layer; also implemented a kernel-free approach to reduce memory requirements further.
Past ecosystem projects
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Zurich builds · OpenAI Robotics Hack
I wanted to surround myself with extremely talented, ambitious people (the current events in Switzerland sucked). So I organized Europe’s most talent-dense robotics hack, bringing together researchers (Lucas Beyer, Marc Pollefeys, Marco Hutter), frontier companies (OpenAI, Mimic Robotics, Loki Robotics, Prime Intellect) and exceptional builders (ex-NASA, ex-NVIDIA, ex-DeepMind, ...). Followed up with a simulation hackathon with Nvidia, Flexion Robotics and Jua.ai.
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Ambitious x Driven · Site
The biggest challenge in Europe is ambition. So I launched a podcast interviewing exceptional students from ETH Zürich & EPFL to share their experiences and normalize ambition to ~1.8K subscribers. Closed a $2.5K partnership from Founderful Campus. I automated blog-writing using LLMs, then stopped posting to focus fully on building.
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AI Tinkerers Zurich
Organized the first editions of AI Tinkerers in Zurich (~400 participants from DeepMind, Nvidia, Extropic, NASA, Isomorphic Labs, ...). Stopped due to bureaucracy and because the vibe drifted too much toward “networking” vs optimistic builders.
Achievements
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Hummingbird Magnificent Grantee 2025 · Magnificent Grants
1 of 10 grantees selected in 2025.
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FR8 cohort 1.0 · FR8
1 of 30 exceptional technical builders selected to spend summer in a Finnish hacker hotel. Worked on real-time human diffusion models.
Other stuff
more about me
- Started coding at 12; at 14 built a Flappy Bird parody in Unity; at 15 built Android & iOS apps used by half my high school (~500 students).
- At 15 launched a clothing enterprise at my school: sold ~1.3K clothes and made €20K revenue.
- Organized the annual school festival as the youngest general manager (~5,000 attendees); youngest vice-president and president of my school student council.
- Grew a following of ~20K on LinkedIn; quit in Feb 2026 after realizing most people actually building the future are on X.
Project backlog — projects I’d like to build eventually.
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Real-time digital avatars
Collect 3D data using two iPhones with genlock; fit a Gaussian Avatar (SMPL-X + Gaussians on vertices); train a diffusion transformer conditioned on audio for face + body motion. I found digital avatars a bit dystopian, so I didn’t proceed (but the tech is very cool).
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Large-scale 3D Gaussian Splatting
Early idea: scale hierarchical 3DGS with a retrieval-optimized “3DGS database” enabling out-of-core streaming (world-scale 3DGS, multi-client serving). DJI & other researchers beat me to it, so it became less interesting to invest time on.